Crowd Simulation

Platform: PC
Language: C++ / Blueprints
Tools: Unreal Engine 4
Duration: 3 Months
Completion: 2017
Team Size: 1


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For my final project during my Masters I was tasked with creating a realistic ‘threat focused’ crowd simulation. The goal was to develop a realistic crowd simulation that would one day be used to create and develop a crowd analysis system that could be used to identify potential threats using live CCTV footage. The crowd simulation was created using Unreal Engine 4 with a mixture of Blueprints and C++.


For more information on this project you can read the Technical Article that was produced as part of the module requirements, which can be found HERE.