Crowd Simulation
For my final project during my Masters I was tasked with creating a realistic ‘threat focused’ crowd simulation. The goal was to develop a realistic crowd simulation that would one day be used to create and develop a crowd analysis system that could be used to identify potential threats using live CCTV footage. The crowd simulation was created using Unreal Engine 4 with a mixture of Blueprints and C++.
For more information on this project you can read the Technical Article that was produced as part of the module requirements, which can be found HERE.
Bounceback 2

Bounceback 2 is a 3D rolling ball, physics driven puzzle-platformer made in my team project module during my Masters course. The player controls the main character Lanos and his two friends Spike and Marb in the quest to get Lanos his bounce back. The game is a prototype containing one level in which the player must traverse the level using each of the different characters, making use of their unique abilities to progress through the game.
Click HERE for more info.
2D Collision Library
This is a 2D collision library made for my undergraduate final year dissertation in C++. The collision library is much smaller and simpler than most of the popular 2D collision libraries and was not created to replace the existing libraries but instead act as a simpler library to learn the basics of collisions and using a collision library. The library has Circle, Rectangle and Polygon collisions and a variety of options to edit the look of the collision such as density, friction and restitution.
Click HERE for more info on the collision library or download a small demo HERE.
Zenith

Zenith is a Team Project game made during my undergraduate final year Team Project module. Zenith is an atmospheric point-and-click puzzle game for mobile which presents itself as a platformer but actually has a much larger emphasis on puzzle solving than platforming. The player has a variety of tools to help reach the end of each level and must figure out the correct way to use them in order to pass the various obstacles of each level.
Click HERE for more info.
Witch Rail
Witch Rail is a 2.5D Halloween-themed endless runner that was made during a game jam style set-up over the first 3 weeks of my final year Team Project module. The main character moves side ways in a cart jumping between sections of rail whilst avoiding traps and collecting candy.
Click HERE for more info.
Appy Student
Appy Student is an educational game that was made in collaboration with the West Yorkshire Police during my Work Placement at Canalside Studios. The game is centred around student safety and is a collection of mini-games designed around different aspects of safety. The game is available for the both Android and IOS.
Click HERE for more info.
Hush
Hush is a Team Project game made in my second year of my undergraduate course. Hush is a 2D stealth game where the player has to navigate the level without being caught. The player is able to wall jump, crawl, climb, throw knives and stealth assassinate the enemies from behind.
Click HERE for more info.
Vis Periculum
Vis Periculum is a Team Project game made in my first year of University at Huddersfield. The concept of the game is to manipulate gravity in order to reach the goal.
Click HERE for more info.
















